Neil Deatrick; Naperville, IL
Experience
Contract Writer and Project Advisor at Dying Sun Games, Remote (11/23-Current)
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Coordinated and participated in bi-weekly stand-up meetings, improving team communication.
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Spearheaded team content critique, improving product quality by 60%.
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Provided guidance and assistance to the Project Lead, reducing project bottlenecks and improving team efficiency.
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Level and Narrative Designer for Welcome to Blackmire, Remote (08/23-Current)
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Contributed to the generation and upkeep of the project’s Game Design Documents, reducing initial project set-up by one week.
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Created, initialized, and updated all game levels through the development cycle, leading to an improvement in playtesting feedback related to level design and pacing.
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Developed, implemented, and iterated upon all story based scripting and narrative pacing resulting in improved playtesting feedback related to narrative feel and player satisfaction.
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Generated simple static mesh assets during initial development, reducing the duration needed to reach Alpha build by two weeks.
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Head Writer at Infinite Odyssey Games, Remote (7/21-Current)
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Managed a writing department of 8 individuals from across the world.
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Trained incoming playtesters, resulting in an improvement in quality of feedback.
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Updated system documents continuously throughout production, reducing rules confusion for playtesters.
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Education
Academy of Art University (AAU) San Francisco, CA
Master of Arts Game Development, Game Design
Michigan State University (MSU) East Lansing, MI
Bachelor of Science: Kinesiology